How do these monsters rank according to the RTA rankings?
The best players in Real Time Arena and other areas of PvP have spent years discovering and categorizing the best monsters in the game, especially those that excel in PvP categories. These monsters are crucial to climb the ranks of any activity, especially in RTA. Here are these monsters in order.
S Tier monsters are the cream of the crop. They have movesets unlike any other, stats that stand out from the rest, and they excel in several areas, but especially in PvP arenas where strategy is key. These monsters are the Regents of RTA, the Gods of Guild Wars, and the Angels of Arena.
- Yeonhong (Sky Dancer): 98/100
- Giana (Dark Oracle): 98/100
- Ragdoll (Dark Dragon Knight): 98/100
- Artamiel (Light Angel): 97/100
- Hathor (Queen of the Wind Wastes): 97/100
- Ganymede (Windfeenkönig): 97/100
- Tiana (Windpolarkönig): 96/100
- Father (dark druid): 96/100
- Vanessa (Fire Valkyrie): 95/100
- Fran (Light Fairy Queen): 95/100
- Vivachel (Dark Harp Mage): 94/100
- Antares (Fire Lich): 94/100
- Shi Hou (King of the Water Monkeys): 94/100
- Verdehile (Fire Vampire): 93/100
- Josephine (Wasserpaladin): 92/100
A-Tier monsters are usually very close to S-Tier monsters in their utility and abilities, especially when it comes to RTA. These monsters could hold their own against S Tier monsters if wrinkled well and used in the right team builds, but ultimately S Tier outperforms them in PvP on an individual level.
- Isis (Queen of the Light Desert): 89/100
- Nephthys (Dark Desert Queen): 88/100
- Mo Long (Water Panda Warrior): 88/100
- Tian Lang (Light Panda Warrior): 88/100
- Oberon (Light Fairy King): 87/100
- Bolverk (Water Lightning Emperor): 87/100
- Perna (Fire Phoenix): 87/100
- Diana (Windeinhorn): 87/100
- Okeanos (Feuermeerkaiser): 86/100
- Daphnis (King of the Fire Fairy): 86/100
- Taranys (Winddruide): 86/100
- Velajuel (Fire Archangel): 85/100
- Amelia (Wassereinhorn): 85/100
- Lion (Wind Dragon Knight): 85/100
- Woosa (Water Pioneer): 84/100
- Evening (Windorakel): 84/100
- Juno (Feuerorakel): 84/100
- Aegir (King of the Water Barbarians): 84/100
- Elenoa (Light Polar Queen): 84/100
- Akroma (Light Valkyrie): 84/100
- Ethna (Lady of Wind Hell): 83/100
- Triana (Wind Harp Mage): 83/100
- Julianne (Light Vampire): 83/100
- Nicki (dark occult girl): 83/100
- Icares (Dark Sylphs): 82/100
- Celia (Light Harp Mage): 82/100
- Garo (Fire Ninja): 82/100
- Bastet (Queen of the Water Wastes): 82/100
- Jamire (Winddrache): 82/100
- Odin (Windblitzkaiser): 81/100
B-Tier monsters are still excellent, but they can't hold their own against S and A-Tier monsters unless they're put into the right team comps and played carefully. Even then, runes of the same quality will win on S-Tier monsters. However, players can put them to good use in several areas of the game, and they are still coveted monsters.
- Tesarion (Feuer-Ifrit): 79/100
- Rica (Fire Occult Girl): 79/100
- Qitiang Dasheng (King of the Light Monkeys): 79/100
- Feng Yan (Windpanda-Krieger): 79/100
- Lydia (dark polar queen): 79/100
- Amduat (Dark Horus): 78/100
- Wedjat (Light Horus): 78/100
- Tablo (Light Cube Mage): 78/100
- Eleanor (light unicorn): 78/100
- Racuni (Vier Harg): 77/100
- Verad (Water Dragon): 77/100
- Gemini (Light Brownie Mage): 76/100
- Psamathe (Water Fairy King): 76/100
- Sekhmet (Queen of the Fire Wastes): 76/100
- Zeratu (Dark Chimera): 76/100
- Betta (dark mermaid): 76/100
- Craka (Lady of Dark Hell): 75/100
- Frigate (Dark Pirates Captain): 75/100
- Helena (Feuer-Einhorn): 75/100
- Rahul (Dark Beast Monk): 74/100
- Raki (Fire Hell Lady): 74/100
- Chill (Water Jack-O-Lantern): 74/100
- Chiwu (Fire Pioneer): 73/100
- Jeanne (Light Paladin): 73/100
- Valantis (Light Druid): 73/100
- Tetra (Wassernixe): 73/100
- Triton (Windmeerkaiser): 72/100
- Xing Zhe (König der Windaffen): 71/100
C-Tier monsters are what most accomplished Fighter tier players will use in RTA, but without excellent runes and RNG, they can't climb much higher. They may excel in their class, but they will not overcome S and A level monsters. C-Tier monsters aren't bad by any means, but many are more niche or need help to shine.
- Chow (Wasserdrachenritter): 69/100
- Lushen (Wind-Joker): 69/100
- Mi Ying (Dark Panda Warrior): 69/100
- Mihyang (Water Sky Dancer): 68/100
- Izaria (Wassersukkubus): 68/100
- Harmonia (Fire Harp Mage): 68/100
- Bulldozer (Feuer Frankenstein): 68/100
- Lagmaron (Wind Chimera): 68/100
- Iris (Knight of Light Magic): 68/100
- Hunter (Light Dragonknight): 68/100
- Avaris (Water Cloud): 67/100
- Laima (Light Oracle): 67/100
- Anavel (Water Occult Girl): 67/100
- Orion (Water Brownie Wizard): 66/100
- Friend (Fire Chimera): 66/100
- Mei Hou Wang (King of the Fire Monkeys): 66/100
- Trinity (Dark Valkyrie): 66/100
- Ophilia (Fire Paladin): 65/100
- Copper (Wind Living Armor): 65/100
- Imesety (Windhorus): 64/100
- Amarna (Light Anubis): 64/100
- Bernard (Wind Griffon): 63/100
- Fermion (Dark Archangel): 63/100
- Hwadam (Light Taoist): 62/100
- Leona (Dark Paladin): 62/100
- Wolyung (Dancer of the Dark Sky): 61/100
Tier D monsters are the easiest monsters in the PvP categories and usually have good skills and damage, but are helpless against higher tier teams unless used in the most cunning ways. D-Tier monsters are still good monsters and can even be very rare, but they don't live up to the god-tier status of other units.
- Zaiross (Feuerdrache): 59/100
- Theomars (Wasser Ifrit): 59/100
- Camilla (Water Valkyrie): 59/100
- Galleon (Water Pirate Captain): 59/100
- Han (Dark Ninja): 59/100
- Nigong (Light Pioneer): 58/100
- Time (Feuerdrachenritter): 57/100
- Chasun (Windhimmeltänzer): 57/100
- Manannan (Emperor of the Dark Sea): 57/100
- Chloe (Fire Epikion Priest): 56/100
- Woonsa (Dark Pioneer): 56/100
- Eladriel (Wind Archangel): 56/100
- Pungbaek (Windpionier): 55/100
- Alicia (Water Polar Queen): 55/100
- Beth (Water Hell Lady): 55/100
- Louise (Windpaladin): 54/100
- Pontus (Light Sea Emperor): 53/100
- Poseidon (Wassermeerkaiser): 52/100
- Kabilla (Light Harpy): 52/100
- Jaara (Dark Phoenix): 52/100
S-Tier Detailed breakdown
Yeonhong (Sky Dancer)
A formidable healer and ATB booster, Yeonhong can be a terrible force in an RTA battle, turning the tide by filling up the ATB of herself and a key ally. This essentially takes a pause on their cooldown on their heal, giving that ally an instant twist as well.
Why Yeonhong is overwhelmed:
- The second skill can deal good damage as well as remove and boost allies ATB
- Can play solo teams due to her healing, ATB boost, and damage
- Use it in both defensive and offensive PvP situations for great team support
See Yeonhong in action:
An exceptionally powerful healer for RTA and PvP, Yeonhong can lead a team to victory.
Giana (dark oracle)
Giana can be a force of nature when not activated, using her third ability to strip a team of their immunity effects and then stun them as well, leaving them vulnerable to her bomb or other units. Her second skill can also give her an extra turn without vio-procs, going through her cooldowns as fast as possible to bring her moves back quickly.
Why Giana is overwhelmed:
- Her third skill is guaranteed to stun when she removes a beneficial effect
- The first skill can restore up to 45% of its gauge
- Bomb has a 3 turn cooldown with an instant turn, effectively reducing it to a 2 turn cooldown
See Giana in action:
Giana has incredible utility with her strip and stun combo, as well as a powerful bomb.
Ragdoll (Dark Dragon Knight)
Rated "Most Likely Banned" by RTA players everywhere, Ragdoll can take your team's turn without lifting a finger. Critical hits are the norm in high-level PvP, and Ragdoll benefits greatly from this, increasing your entire team's ATB with each critical hit. A 15% increase in ATB, especially on multihit moves, can put your team ahead of the enemy in a lap when the race is tight.
Why Ragdoll is Overpowered:
- Rune as a crusher to deal significant damage as a single target DD
- The second ability ignores defense when his health is low, giving him the ability to fill his own HP on Vamp
- Torrent hits a 2-turn cooldown with skillups, making it frequently available
See Ragdoll in action:
Ragdoll's passive gives his team a distinct advantage.
Artamiel (Light Angel)
Artamiel is the poster boy for Summoners War for a reason; The synergy of his abilities puts him above the rest of the monsters. With a passive ability that boosts his defense and an attack that lowers the same stat, he can quickly build up to become incredibly powerful.
Why Artamiel is overwhelmed:
- Rune Despair to turn him into a stun machine on his passive counterattacks
- A huge heal on the second skill can save him or his allies every 3 turns
- Increases his ATB with each critical hit he receives, allowing him to turn quickly
See Artamiel in action:
Artamiel has ridiculous power and is incredibly useful in high-tier RTAs where critical hits are the norm.
Hathor (Queen of the Wind Wastes)
If you use Hathor properly, she can put ToAH and RTA in easy mode. Her third ability has an ATB reduction and a two turn sleep combo, used to control entire teams and beat them into submission. Pair Hathor with Ganymede and you have infinite ATB control and sleep.
Why Hathor is Overwhelmed:
- Getting two rounds of sleep helps control violent procs
- The second skill has a strip to remove immunity and make room for her sleep or ATK break
- Very versatile monster - suitable for both ToAH and PvP
See Hathor in action:
Hathor has many uses and can take control of the battlefield in just one turn.
Ganymede (Wind Fairy King)
Ganymede is the king of ATB resets and cooldown refreshes. Although he can no longer reset his own cooldowns, he can still support your most important monsters and allow them to repeatedly use their strongest attacks while immobilizing the enemy.
Why Ganymede is overwhelmed:
- The third skill cannot be resisted by the enemy and deals surprising damage
- Air cannot be reset, so he has it ready all the time (3 turns of increased skill)
- Useful across the board; shines equally in ToA and PvP
See Ganymede in action:
Ganymede is a key unit for many RTA teams as well as ToA teams thanks to his abilities.
Tiana (of Windpolarkönig)
Tiana is one of the monsters most commonly referred to as a game changer, and she is possibly one of the biggest game changers when it comes to PvP. Her third ability can completely reset the enemy team's flow while also giving her team a 30% ATB boost to disrupt enemy turns and take over the fight.
Why Tiana is overwhelmed:
- Like Ganymede, her third ability can't be resisted, so it's a guaranteed streak
- The second ability can deal serious damage to fast RTA teams when built as an attacker
- Essence Blast Defense Break even makes her first skill useful
See Tiana in action:
Tiana can change a fight with just one turn, using her third ability to reset buffs and debuffs and boost her team.
Father (dark druid)
Pater has ridiculous abilities that can turn the tide of a battle in just one turn. Pater has the all-important AoE clean with immunity buff that also comes with a provocation. He can either clean himself or heal his team automatically depending on his form.
Why Father is overwhelmed:
- Basically, depending on the form, both Pernas and Josephine's have passives on a monster
- Can do ridiculous damage while in beast form with his second skill
- Can bring your team back from the brink of defeat with its passive healing and cleansing
See Father in Action:
Pater can get into the clutch with both his passive and the abilities of his two transformations.
Vanessa (Fire Valkyrie)
Vanessa is used as an awakener whose passive activates automatically when an ally dies. It is used to revive key units that may die or be targeted more quickly, and can pose a serious threat if not dealt with first.
Why Vanessa is overwhelmed:
- Instant revive to beat your opponent's cleave attempts
- A ridiculous 33% speed advantage that can give you an edge when speed matters
- The second skill has a Defense Break and can be activated automatically on a kill
See Vanessa in action:
Vanessa can save vital units with her auto revive and change the odds of a fight in seconds.
Fran (Light Fairy Queen)
It's hard to believe that Fran is a 3-star monster when she outruns the enemy team and grants immunity and attack buff to all her allies before they can even get close to you. Since being added to the Ancient Shop, she has become a widespread contender in the RTA and PvP in general.
Why Fran is overwhelmed:
- A Nat 3 with a Speed Leader ability that often slips through the cracks when banned
- Her healing is impressive while under her ATK buff and has a 2 turn cooldown
- ATB reduction on her first skill can disrupt enemy turns and Attack Pause can stun Nukers
See Fran in action:
A new contender for the RTA meta, Fran has excelled as a high tier monster.
Vivachel (Dark Harp Mage)
Vivachel can be extremely dangerous when paired with an ATB reducer or even just when used at the right moment. Her third can completely eliminate an enemy's HP regardless of what buffs they have, and as such she's used widely by the highest level players in PvP.
Why Vivachel is overwhelmed:
- Irresistible HP Reduction - Enemies with low ATB are almost guaranteed dead
- Use this to quickly neutralize Vanessa before her passive can hit an ally
- Also has a single target purge with an AOE healing and immunity buff
See Vivachel in action:
Vivachel's main ability can destroy any monster's HP if used at the right moment.
Antares (fire lich)
Antares is a hidden gem that can quickly ruin the flow of the best RTA teams and give you an edge. He doesn't seem like S-Tier until you interrupt your sequence with an ugly AOE stun from an Antares running on desperation. Immunity is a necessity when encountering Antares.
Why Antares is overwhelmed:
- Passive has an increased chance to activate each turn it doesn't activate
- Can restore his own HP with his second ability and strengthen himself for further attacks
- Attack bar reduction, while unreliable, can trigger at key moments and disrupt team orders
See Antares in action:
Antares can annoy and disrupt the enemy team with the turns and buffs he gains from his passive.
Shi Hou (King of the Water Monkeys)
A once underrated choice for RTA, Shi Hou is now one of the most reliable and formidable single target water damage dealers in PvP. His third ability has a multiplier of 880% (220% per hit times 4 hits) which allows him to deal massive damage and his self buffs keep him alive and destroying the enemy.
Why Shi Hou is overwhelmed:
- The second skill can not only CC the enemy, but also help them make turns
- Criticals on Third remove beneficial effects that can trigger at key moments (think Theo Endure flick).
- Benefits from its own 33% Attack Boost Leader ability
See Shi Hou in action:
Shi Hou can easily take down threats like Theomars with his streak and AoE.
Verdehile (Fire Vampire)
A speedy Verde can ensure your entire team's turn before your opponent, and while it's fairly easy to get now, it's still a key monster in several areas. A staple of Dragon's Lair B10 even in speed teams, he can help you finish an RTA battle in seconds.
Why Verdehile is Overwhelmed:
- Good speed advantage for Dungeons and Rift teams
- Heavy procs can completely fill allies' attack bars before the enemy attacks
- Passive works on revenge, which means you can slice into enemy moves
See Verdehile in action:
Verdehile can give your team move after move while the opposing team stands helpless.
Josephine is an impressive tank with an even more impressive passive ability. When she or an ally is under a disable effect, she purifies herself and shields all allies. Her first skill stun can't land as a graze hit, meaning she's a great RTA counter against wind monsters like Seara, Ganymede, and Hathor.
Why Josephine is overwhelmed:
- Can stun on counterattacks when her provoke is active
- The passive's cooldown is reduced to three turns when qualified
- Monster base HP allows you to deploy a powerful shield when their passive activates
See Josephine in action:
Josephine's purification and shield, as well as her counterattack, make her a force to be reckoned with.
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