There are many monsters in Summoner's War and it's hard to decide who is the best in PvE. With this ranking I will show you who is the best of the best and who is... not so good. Please note that this is PvE in general (we're not looking at any specific area specifically) and I'll stay away from the mess that is PVP. This list will not coveroneMonsters in the game - there are a lot of useless 2-3 star and even 4 star monsters - but we will put a significant amount into it.
I would also like to point out again that this listdoes not cover their usefulness in PVP. This means that a D-Tier monster in PvE could easily reach S-Tier for PVP and vice versa.
Here is the crème de la crème of the units. If you pull one of these, then you practically guarantee that you will get a massive jump in progress.
Lushen (Wind-Joker) –It's no secret that Lushen is one of the best monsters out there, and with good reason. His third skill, Amputation Magic, attacks all enemies three times. But here's the thing - every hitcompleteignores their defenses and deals even more damage to the enemy with a defense reduction debuff! He canlightClear out the waves of trash before you get to the main boss.
Lyn (Light Amazon)- Despite being a 3-star monster, Lyn is not to be scoffed at! All three of her abilities scale with the enemy's max HP, meaning you don't need to build her up with ATK to get her to deal massive damage. I've seen my Lyn take away more than half of the Giant's HP in the final stages before.
Loren (Light Cowgirl)– Like Lyn, she's a three-star monster, but her passive is exactly what matters. Her passive ability, Hunter, lowers the Defense of the enemy she attacks for 1 turn and also lowers her Attack Gauge by 20% per hit! If you recall her first skill attacks three times, you'll realize how good that is.
Lapis (Water Magic Knight)– Lapis is a free unit that the game gives you after clearing Mt. Siz for the first time. While you'd think she's mediocre, she's actually pretty good, especially as an early-game farmer for Faimon Volcano! All three of her abilities hit multiple enemies, and two of those three lower attack bars. Her third ability also heals itself based on the damage it deals!
Galleon (Captain of the Water Pirates)- Listen, Galleon is one of the best units out there, and he only has four stars. His third skill, Looting Time, increases both allies' attack power and all enemies' defense in the same skill, greatly increasing the damage he and his allies deal. I've been without a Galleon for 3 years and the moment I pulled it my fastest GB10 time went down by at least 30 seconds.
Colleen (Fire Harpu) –I know, I know, a 2 star monster that makes it to S Tier. But listen to me! She is really great! Her first and second skills have significant debuffs (and are multihit) needed for NB10, and her third skill, Fiery Dance, has a 3 turn cooldown. Considering it heals everyone for 25% of their max HP and gives a 3 turn attack buff, that's really good!
Chasun (Windhimmeltänzer)– Even though Chasun has dropped out of the meta these days, that doesn't mean she's not really good. Her second skill, Amuse, heals all allies for 20% of their max HP and increases their attack power for 2 turns, but the real treat lies in her third skill, Fallen Blossoms. She will balance the HP and Attack bars of herself and another ally, making them higher than before.
Bernard (Windgriffon) –Bernard will actually be of great help to you from breaking into GB10 to endgame PVP. His second ability brings block and attack pause in one hit. Meanwhile, his third ability increases all his allies' Attack Bars by 30% and their Attack Speed for 2 turns.
Belladeon (Light Inugami)– Belladeon is actually really good. Her first skill grants Defense Break, her second skill removes all positive effects on an enemy, and her third skill heals everyone for 30% of their HP and increases their attack bars by 30%. She will be an integral part of your starter GB10 team!
Baretta (Fire Sylph)– Baretta is actually a four star fusible unit and he will end up being great for breaking into Trial of Ascension! Not only does his second ability completely reset the enemy's attack bar, but his third ability, Phoenix' Fury, plants not one, thoughtwoContinuous damage effects on all enemies for 3 turns! Give him a Despair Runeset and he'll be perfect!
Megan (Mystic Witch)- Megan will be a great unit for your starter DB10 team. She is also a three star monster. Her second ability, Toad Poison, removes a beneficial effect from the enemy (which is perfect for DB10). Her third skill, Spells of Empowerment, meanwhile, increases the Attack Gauge of all her allies by 20% while also increasing those allies' Attack and Defense for 2 turns.
Mav (Windpinguinritter)– Mav is the little Pingi who could! His second ability, Declare War, heals himself for 25% of his HP and has a 75% chance to taunt an opponent for 1 turn. His third skill, Wings of Wind, removes a harmful effect from all allies, reduces their skill cooltime by 1 turn each, and also increases their attack speed for 2 turns. This makes him really good for Trial of Ascension, especially for his provocation.
Sigmarus (Water Phoenix)– Oooh, I happen to love Sigmarus! He's a fusible Nat5 monster and I have to say he's really good. Both his third and second skills reduce the enemy's max HP, making them a great source of damage. Both abilities also inflict Freeze on enemies. But wait, there's more - his third ability, Ice Volcano, attacksatenemies; it lowers their attack for 2 turns and freezes them for 1 turn when they land a critical hit.
Skogul (Warrior of the Wind Giants)- Oh, that's himGreat!A four-star monster, Skogul is all about "throwing his rock in the air." Basically, his second ability, Atlas Stone, consists of throwing his stone in the air. However, on the next turn, the stone comes down from the sky and attacks all enemies, dealing damage based on their max HP. The damage is howReallyalso good.
Teshar (Windphönix)– Teshar is a good monster, he's just... held back by his AI. His third ability, Tempest, attacks all enemies, becomes immediately reusable if he kills an enemy with it, and also increases his attack bar by 20% per enemy killed. It's just that his AI is like thatdumb. He will have a lot of low HP enemies and he will use one of his two single target abilities even though heclearlycan hit Tempest and then immediately use it again in the next wave.
Theomars (Wasser Ifrit)- Hear. It's no secret that Theomars is absolute cancer, and with good reason. This is mainly due to his passive Elemental King, in which he always gains an elemental advantage when attacking the enemy. But wait, there's more! Whenever he receives a fatal attack, he gains stamina for 1 turn, making him immune to death. Unfortunately, this stamina portion of his passive has a 10-turn cooldown.
Verdehile (Fire Vampire)- Verdehile is definitely one of the best four-star monsters out there, and with good reason! Not only is he fusible, but his passive Blood Boil increases each of his allies' Attack Gauge by 20% for each critical hit he deals;Andboth skills hit twice! He will prove very useful in DB10.
Verad (Water Dragon)– Verad is a good monster, and he's definitely good at Trials of Ascension! His third ability, Absolute Zero, attacks all enemies, resets their attack bar to zero, and also freezes them for a turn. Basically, not only are they not allowed to miss their turn when their attack bar is full, they arestillMiss the turn!
Zaiross (Feuerdrache)– Zairross is good too, though heIssimilar to his water broth. His third ability, Fiery Breaths, attacks all enemies, dealing massive damage to all of them and resetting their cooldowns to the maximum. It's really fun watching everyone die.
Fran (Light Fairy Queen)– I know I would get a lot of backlash if I didn't include Fran and honestly I can understand why. She is just that good! Your first skill reduces AttackAndAttack Bar, her second ability completely removes all debuffs from an ally and heals them based on their attack power. But her third ability heals all allies and grants both increased attack powerAndImmunity for 2 turns.
Isis (Queen of the Light Desert)– I know she is not a unit you would see in many top tier lists. But I just felt like she was really good because of her third ability, Gaze of Oblivion. It puts all enemies in Oblivion and Silence for 2 turns, meaning they can't use their 2nd and 3rd skills or passives, and that's awesome!
Talia & Sabrina (Water Chakram Dancer & Boomerang Warrior)- The Chakram Dancers and Boomerang Warriors are some of the best monsters out there due to their mechanics where they attack together on the same team. Talia and Sabrina are the best duo together because Sabrina's passive deals damage to enemies with no useful effects and takes less damage from enemies with useful effects.
Herteit (Emperor of Dark Lightning)– Although there's a good chance you'll never get him (because he's a dark Nat5), Herteit is definitely one of the best monsters to draw. His third ability, Endless Desire, absorbs 25% of his Attack Power and Defense per Knowledge he expended, stealing it from the enemy. while he also steals all useful effects and grants himself another turn when he has 5 Knowledge. Granted it's only 10% when it's a boss monster, but that's still crazy.
Camilla (Wasservalkryja)– Camilla isn't the greatest these days, but she's still pretty good. Her second ability, Seal of Water, deals damage based on the enemy's max HP, but the real meat of her gear is her passive first aid. When struck by a critical hit, she reduces damage taken by half and removesatharmful effects. Yes, every time she gets a critical hit,atharmful effects are gone. Oh yes, she restores 10% HP every turn.